![]() Provides new stock parts (using stock models) for the 0.625m probe diameter. This small mod simply reduces science experiment rewards by 70% to balance out the contract science rewards compared to science mode.ĭownload: SETI ProbeParts v1.3.0.2 (for KSP 1.3.x, use CKAN for a clean install) Using a probes first tech tree is recommended, like the ones above.ĭependencies /Recommendations/Suggestions (Link to Textfile on Github)ĭownload: SETI CareerChallenge v1.3.0.0 ( Recommended for career mode, use CKAN for a clean install) This is the independent contract campaign. Required Mods: Unmanned before Manned aboveĭownload: SETI Contracts v1.3.0.0 (for KSP 1.2.x, use CKAN for a clean install) No reaction wheels until 90 science (use fins, control surfaces, gimbal and RCS instead). ![]() Strongly recommended: CommunityTechTree, TakeCommandContinued (kerbals can enter command seats from the VAB/ SPH) and SETI Rebalance above (stock part balance is worse than the stock tech tree)ĭownload: UbM Challenge v1.3.0.0 ( Addon for Unmanned Before Manned, use CKAN for a clean install) General compatibility with all mods which work with stock, for specifically supported mods, consult the github link below. Start with simple SRB rockets, have early access to rovers and planes and the Mk1 pod only at a 45 science node. Strongly recommended: SETI Rebalance aboveĭownload: Unmanned before Manned v1.3.0.2 (for KSP 1.3.x, use CKAN for a clean install)Īdjusts part placement for Stock- and CommunityTechTree. This is the SETI Rebalance MaterialsBay and MysteryGoo MM patch, so that those 2 experiments can not be collected anymore, which makes them much more balanced in terms of mass/science payout. Strongly recommended: A tech tree which makes sense, probably every tech tree which is not stock.ĭownload: SETI RebalanceMaterialsGoo v1.3.0.0 ( Addon for SETIrebalance, use CKAN for a clean install) If you delete/do not install the SETIrebalanceReactionWheels folder which comes with the download, you can opt-out from the reaction wheel rebalance/nerf.įor specifically supported mods, consult the github link below. ![]() Rebalancing masses, funds, science (simple ones transmittable for 100%), reaction wheels and much more, for a much more coherent gameplay experience. There is an unofficial RCS Build Aid for manual install available here: Īnd Anomaly Survey contract pack works, except for the jool part, manually install an old version at your own discretion: ĭownload: SETI Rebalance v1.3.0.2 (for KSP 1.3.x, use CKAN for a clean install) RCS Build Aid and AnomalySurvey contract pack are not officially available for ksp 1.3 and thus not installed via ckan recommendations. Mod Recommendations and Suggestions of the MetaModPack (Link to Textfile on Github) Only RealPlume and Planetshine (not yet working with ksp 1.3) are in the pack.įor more detailed information and recommendations for career settings, please go to the thread linked below called "SETI-UbM Career Challenge (setup takes 5-10min)". Visual Mods are not included, since they tend to take some time to adjust to new ksp versions and even more time to work with ckan. Simply install CKAN, only click on the "SETI-MetaModPack", then "Appl圜hanges", leave the recommendations selected and select those suggestions you like as well. If you are looking for a more balanced, comfortable and more challenging gameplay without having to manually crawl through a hundred mods every time, this might be it. SETI MetaModPack(only available via CKAN) I also consider it to be my responsibility to not let the mod and thus the contributions be the object of trolls, who misuse permissive licensing to wreck the mod and it's intent of providing a balance and ground work other mods may rely upon, as is so often the case in other modding communities. ![]() Modding is a lot of work, if you are interested in the continued maintenance and development of the SETI mods, please consider supporting them via patreon.īy accepting contributions (funds and code) via patreon and forum, I consider it to by my responsibility to not let the mod die because of my desinterest and thus to orderly hand it over before that happens. parts and configs for RemoteTech and CustomBarnKit! More balanced parts, a more intuitive tech and contract progression, some useful probe/greenhouse/etc. ![]()
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